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 computer space


'The Last of Us' and 'Wii Sports' join the World Video Game Hall of Fame

Engadget

The Strong National Museum of Play has revealed this year's inductees into the World Video Game Hall of Fame. There are four games in the class of 2023: The Last of Us, Wii Sports, Barbie Fashion Designer and Computer Space. They were selected based on a number of criteria, including their influence and popularity over time. The Last of Us is the most recent one of the bunch. Naughty Dog's post-apocalyptic action adventure has rarely been out of the limelight over the last 10 years.


Wii Sports, The Last of Us among games being inducted into the World Video Hall of Fame in 2023

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. The first commercial video game and the first one marketed to girls are headed to the World Video Game Hall of Fame, alongside a post-apocalyptic nail-biter and a system that made gamers out of grandparents. Computer Space, Barbie Fashion Designer, The Last of Us and Wii Sports were announced Thursday as the Hall of Fame's class of 2023. The Hall of Fame honors arcade, console, computer, handheld and mobile games that have influenced popular culture or the video game industry.


Computer Space and beyond: 50 years of gaming

BBC News

The decade also saw the release of many well-known franchises - from PlayStation to Sonic and Warcraft. But most notably it was the decade of Doom. The game depicts a soldier fighting demons on Mars, and was the pioneering First Person Shooter - the most popular gaming genre today - which paved the way for the likes of Call of Duty and Battlefield.


The 15 greatest video games of the 70s – ranked!

The Guardian

Pong was, however, the game that kickstarted the video arcade and home console industries, the profitability of its hardware and the simplicity of the gameplay – just two bats, a ball and a scoring system – ensuring its huge success and iconic afterlife. Devised by development engineer George J Klose as a means of repurposing calculator chips, it was a big success, leading to Mattel's legendary American football and soccer titles, and no doubt piquing the interest of a certain Nintendo engineer … It's a formative space shooter, with the player battling two computer controlled UFOs amid a rudimentary star-scape, but it's that curvaceous fibre glass cabinet (which earned the game a cameo in the 1973 sci-fi movie Soylent Green) that we'll always remember. Players aim and fire at passing battleships, targeting them via a rotating periscope fixed to the front of the cab. Its success inspired the nascent arcade industry to experiment with elaborate novelty interfaces, a factor that proved vital in maintaining the success of the coin-op industry as home consoles proliferated. Western Gun (1975, Taito) Alongside Tank, Western Gun (known as Gun Fight in the US) helped lay the foundations of the multidirectional shooter genre, allowing two players to navigate a cactus-strewn landscape, blasting six-guns at each other until one cowboy fell.


Hitting the Books: An analog computer ushered in the video game era

Engadget

Long disparaged by the Baby Boomer generation as either a childish distraction or a leading cause for the downfall of civilization, video games have weathered that criticism and grown into the dominant storytelling medium of the modern world — not to mention a $136 billion industry. In his latest book, Becoming a Video Game Designer, journalist Daniel Noah Halpern examines the career of gaming titan Tom Cadwell from his roots at MIT, where he became one of the world’s top Starcraft II players, to his meteoric rise as head of design at Riot Games. Through exhaustive interviews with Cadwell and other leading industry figures, Halpern provides a unique and valuable snapshot for aspiring designers into the business of gaming.


The Inside Story of 'Pong' and Nolan Bushnell's Early Days at Atari

WIRED

Al Alcorn knew he was being wooed. Nolan Bushnell, the tall, brash, young engineer from Alcorn's work-study days at Ampex, had shown up at Alcorn's Sunnyvale office. Bushnell was driving a new blue station wagon. "It's a company car," he said with feigned nonchalance. He offered to drive Alcorn, recently hired as an associate engineer at Ampex, to see the "game on a TV screen" that Bushnell and Ted Dabney had developed at their new startup company. The two men drove to an office in Mountain View, near the highway. The space was large, about 10,000 square feet, and looked like a cross between an electronics lab and an assembly warehouse. Oscilloscopes and lab benches filled one area. Half-built cabinets and screen with wires protruding from them sat in another. Bushnell walked with Alcorn to a sinuous, six-foot-tall fiberglass cabinet with a screen at eye level. Bushnell was proud of what he called its "spacey-looking" shape.


The Inside Story of Pong and the Early Days of Atari

WIRED

Al Alcorn knew he was being wooed. Nolan Bushnell, the tall, brash, young engineer from Alcorn's work-study days at Ampex, had shown up at Alcorn's Sunnyvale office. Bushnell was driving a new blue station wagon. "It's a company car," he said with feigned nonchalance. He offered to drive Alcorn, recently hired as an associate engineer at Ampex, to see the "game on a TV screen" that Bushnell and Ted Dabney had developed at their new startup company. The two men drove to an office in Mountain View, near the highway. The space was large, about 10,000 square feet, and looked like a cross between an electronics lab and an assembly warehouse. Oscilloscopes and lab benches filled one area. Half-built cabinets and screen with wires protruding from them sat in another. Bushnell walked with Alcorn to a sinuous, six-foot-tall fiberglass cabinet with a screen at eye level. Bushnell was proud of what he called its "spacey-looking" shape.